Logo
Explore Help
Register Sign In
RDietermann/VoxelEngine
1
0
Fork 0
You've already forked VoxelEngine
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
715444d10a15cdfb88b491061eaa2a1e73d20df1
VoxelEngine/VoxelEngine.Tests
History
MDietermann 715444d10a feat(world-gen): rescale biome relief and snow line for 512-tall world
2026-06-03 07:49:34 +02:00
..
Persistence
feat: add IChunkModificationStore and in-memory implementation
2026-06-01 10:16:46 +02:00
Streaming
perf(streaming): cache per-column surface heights to fix move lag spikes
2026-06-01 20:43:31 +02:00
WorldGen
feat(world-gen): rescale biome relief and snow line for 512-tall world
2026-06-03 07:49:34 +02:00
BlockRegistryTests.cs
feat(blocks): add ore block scaffolding (Coal, Iron, Gold, Diamond)
2026-06-01 15:17:33 +02:00
CameraTests.cs
feat(rendering): distance fog and config-derived far plane
2026-06-01 18:46:02 +02:00
ChunkMesherTests.cs
feat: derive atlas tile size from loaded texture dimensions
2026-05-31 21:43:53 +02:00
ChunkTests.cs
feat: add multi-chunk world with cross-chunk face culling
2026-05-28 15:32:45 +02:00
ConfigurationTests.cs
feat(config): add visibility + MinCaveY fields and cave-gen docs
2026-06-01 18:38:30 +02:00
FrustumTests.cs
feat(rendering): add Frustum with AABB intersection test
2026-06-01 18:40:16 +02:00
PlayerTests.cs
feat: add Player class wrapping Camera with chunk-coordinate accessor
2026-06-01 10:45:09 +02:00
VoxelEngine.Tests.csproj
fix: exclude nested test project from main project globs
2026-05-28 11:25:10 +02:00
WorldTests.cs
feat: World.SetBlock writes through to IChunkModificationStore
2026-06-01 10:35:10 +02:00
Powered by Gitea Version: 1.25.5 Page: 90ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API
⬢ Powered by Gitea · Hosted by Hive-Brain Controllers ⬢