11 lines
305 B
C#
11 lines
305 B
C#
using VoxelChunk = VoxelEngine.World.Chunk.Chunk;
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namespace VoxelEngine.World.WorldGen;
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public static class WorldConstants
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{
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public const int WorldHeightChunks = 32;
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public const int WorldHeight = WorldConstants.WorldHeightChunks * VoxelChunk.Size; // 512
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public const int SeaLevel = 256;
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}
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