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RDietermann/VoxelEngine
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9410fee78bb4492d33a4c3822f9eb4b4d93a72d2
VoxelEngine/Rendering
History
MDietermann 4fe552b8bd refactor: early-return in Shader.Location uniform cache lookup
2026-06-01 13:38:54 +02:00
..
Camera.cs
style: apply code-style cleanup (explicit types, this-qualification, switch expressions)
2026-05-28 13:29:13 +02:00
ChunkRenderer.cs
feat: add streaming primitives (IChunkRenderer, IJobExecutor, NeighborSnapshots, ChunkJob)
2026-06-01 10:55:20 +02:00
LoadingScreen.cs
feat: add LoadingScreen with full-screen triangle shader
2026-06-01 12:08:41 +02:00
Shader.cs
refactor: early-return in Shader.Location uniform cache lookup
2026-06-01 13:38:54 +02:00
Texture.cs
feat: derive atlas tile size from loaded texture dimensions
2026-05-31 21:43:53 +02:00
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