Files
VoxelEngine/Assets/shaders/chunk.frag

14 lines
197 B
GLSL

#version 330 core
in vec2 vUv;
in float vShade;
out vec4 FragColor;
uniform sampler2D atlas;
void main()
{
vec4 texel = texture(atlas, vUv);
FragColor = vec4(texel.rgb * vShade, 1.0);
}