8 lines
313 B
C#
8 lines
313 B
C#
using VoxelEngine.World.Blocks;
|
|
|
|
namespace VoxelEngine.World.WorldGen;
|
|
|
|
// Surface block layering for a biome: the top block, the filler band below it,
|
|
// and the deep "under" block (stone). Filler depth is fixed at 3 blocks.
|
|
public readonly record struct SurfacePalette(IBlock Top, IBlock Filler, IBlock Under);
|