20 lines
416 B
GLSL
20 lines
416 B
GLSL
#version 330 core
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layout(location = 0) in vec3 aPos;
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layout(location = 1) in vec2 aUv;
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layout(location = 2) in float aShade;
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out vec2 vUv;
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out float vShade;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main()
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{
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vUv = aUv;
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vShade = aShade;
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// Vector-on-left convention; matrices are uploaded with transpose=true.
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gl_Position = vec4(aPos, 1.0) * model * view * projection;
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}
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