Files
VoxelEngine/VoxelEngine.Tests/CameraTests.cs

44 lines
1.1 KiB
C#

using OpenTK.Mathematics;
using VoxelEngine.Rendering;
using Xunit;
namespace VoxelEngine.Tests;
public class CameraTests
{
[Fact]
public void DefaultFront_PointsTowardNegativeZ()
{
var camera = new Camera(Vector3.Zero, 16f / 9f);
Assert.Equal(0f, camera.Front.X, 3);
Assert.Equal(0f, camera.Front.Y, 3);
Assert.Equal(-1f, camera.Front.Z, 3);
}
[Fact]
public void Move_TranslatesPosition()
{
var camera = new Camera(Vector3.Zero, 1f);
camera.Move(new Vector3(1f, 2f, 3f));
Assert.Equal(new Vector3(1f, 2f, 3f), camera.Position);
}
[Fact]
public void AddRotation_ClampsPitchTo89Degrees()
{
var camera = new Camera(Vector3.Zero, 1f);
camera.AddRotation(0f, 200f); // try to over-rotate up
Assert.True(camera.Pitch <= 89.0001f);
camera.AddRotation(0f, -400f);
Assert.True(camera.Pitch >= -89.0001f);
}
[Fact]
public void ProjectionMatrix_IsNotIdentity()
{
var camera = new Camera(Vector3.Zero, 1.5f);
Assert.NotEqual(Matrix4.Identity, camera.GetProjectionMatrix());
}
}