Files
VoxelEngine/World/WorldGen/WorldConstants.cs

11 lines
305 B
C#

using VoxelChunk = VoxelEngine.World.Chunk.Chunk;
namespace VoxelEngine.World.WorldGen;
public static class WorldConstants
{
public const int WorldHeightChunks = 32;
public const int WorldHeight = WorldConstants.WorldHeightChunks * VoxelChunk.Size; // 512
public const int SeaLevel = 256;
}