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config/qtile/.gitignore
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config/qtile/.gitignore
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__pycache__
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config/qtile/config.py
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config/qtile/config.py
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from libqtile import bar, extension, hook, layout, qtile, widget
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from libqtile.config import Click, Drag, Group, Key, KeyChord, Match, Screen
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from libqtile.lazy import lazy
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from libqtile.utils import guess_terminal
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import os
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import subprocess
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mod = "mod4"
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terminal = guess_terminal()
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myTerm = "alacritty"
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keys = [
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Key([mod], "h", lazy.layout.left(), desc="Move focus to left"),
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Key([mod], "l", lazy.layout.right(), desc="Move focus to right"),
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Key([mod], "j", lazy.layout.down(), desc="Move focus down"),
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Key([mod], "k", lazy.layout.up(), desc="Move focus up"),
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Key([mod], "space", lazy.layout.next(), desc="Move window focus to other window"),
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# Move windows between left/right columns or move up/down in current stack.
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# Moving out of range in Columns layout will create new column.
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Key([mod, "shift"], "h", lazy.layout.shuffle_left(), desc="Move window to the left"),
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Key([mod, "shift"], "l", lazy.layout.shuffle_right(), desc="Move window to the right"),
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Key([mod, "shift"], "j", lazy.layout.shuffle_down(), desc="Move window down"),
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Key([mod, "shift"], "k", lazy.layout.shuffle_up(), desc="Move window up"),
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# Grow windows. If current window is on the edge of screen and direction
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# will be to screen edge - window would shrink.
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Key([mod, "control"], "h", lazy.layout.grow_left(), desc="Grow window to the left"),
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Key([mod, "control"], "l", lazy.layout.grow_right(), desc="Grow window to the right"),
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Key([mod, "control"], "j", lazy.layout.grow_down(), desc="Grow window down"),
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Key([mod, "control"], "k", lazy.layout.grow_up(), desc="Grow window up"),
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Key([mod], "n", lazy.layout.normalize(), desc="Reset all window sizes"),
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# Toggle between split and unsplit sides of stack.
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# Split = all windows displayed
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# Unsplit = 1 window displayed, like Max layout, but still with
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# multiple stack panes
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Key(
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[mod, "shift"],
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"Return",
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lazy.layout.toggle_split(),
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desc="Toggle between split and unsplit sides of stack",
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),
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Key([mod], "Return", lazy.spawn(terminal), desc="Launch terminal"),
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# Toggle between different layouts as defined below
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Key([mod], "Tab", lazy.next_layout(), desc="Toggle between layouts"),
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Key([mod], "q", lazy.window.kill(), desc="Kill focused window"),
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Key(
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[mod],
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"f",
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lazy.window.toggle_fullscreen(),
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desc="Toggle fullscreen on the focused window",
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),
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Key([mod], "t", lazy.window.toggle_floating(), desc="Toggle floating on the focused window"),
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Key([mod, "control"], "r", lazy.reload_config(), desc="Reload the config"),
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Key([mod, "control"], "q", lazy.shutdown(), desc="Shutdown Qtile"),
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Key([mod], "d", lazy.spawn("rofi -show drun -show-icons"), desc='Run Launcher'),
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Key(
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[mod],
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"s",
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lazy.spawn('sh -c "maim -s | xclip -selection clipboard -t image/png -i"'),
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desc="Screenshot"
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),
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]
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# Add key bindings to switch VTs in Wayland.
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# We can't check qtile.core.name in default config as it is loaded before qtile is started
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# We therefore defer the check until the key binding is run by using .when(func=...)
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for vt in range(1, 8):
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keys.append(
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Key(
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["control", "mod1"],
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f"f{vt}",
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lazy.core.change_vt(vt).when(func=lambda: qtile.core.name == "wayland"),
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desc=f"Switch to VT{vt}",
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)
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)
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groups = [Group(i) for i in "123456789"]
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for i in groups:
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keys.extend(
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[
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# mod + group number = switch to group
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Key(
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[mod],
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i.name,
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lazy.group[i.name].toscreen(),
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desc=f"Switch to group {i.name}",
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),
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# mod + shift + group number = switch to & move focused window to group
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# Key(
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# [mod, "shift"],
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# i.name,
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# lazy.window.togroup(i.name, switch_group=True),
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# desc=f"Switch to & move focused window to group {i.name}",
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# ),
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# Or, use below if you prefer not to switch to that group.
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# # mod + shift + group number = move focused window to group
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Key([mod, "shift"], i.name, lazy.window.togroup(i.name),
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desc="move focused window to group {}".format(i.name)),
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]
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)
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colors = [
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["#1a1b26", "#1a1b26"], # bg (primary.background)
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["#a9b1d6", "#a9b1d6"], # fg (primary.foreground)
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["#32344a", "#32344a"], # color01 (normal.black)
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["#f7768e", "#f7768e"], # color02 (normal.red)
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["#9ece6a", "#9ece6a"], # color03 (normal.green)
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["#e0af68", "#e0af68"], # color04 (normal.yellow)
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["#7aa2f7", "#7aa2f7"], # color05 (normal.blue)
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["#ad8ee6", "#ad8ee6"], # color06 (normal.magenta)
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["#0db9d7", "#0db9d7"], # color15 (bright.cyan)
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["#444b6a", "#444b6a"] # color[9] (bright.black)
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]
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# helper in case your colors are ["#hex", "#hex"]
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def C(x): return x[0] if isinstance(x, (list, tuple)) else x
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layout_theme = {
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"border_width" : 1,
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"margin" : 1,
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"border_focus" : colors[6],
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"border_normal" : colors[0],
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}
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layouts = [
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layout.Columns(**layout_theme),
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layout.Max(),
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# Try more layouts by unleashing below layouts.
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# layout.Stack(num_stacks=2),
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# layout.Bsp(),
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layout.Matrix(),
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# layout.MonadTall(**layout_theme),
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# layout.MonadWide(),
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# layout.RatioTile(),
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# layout.Tile(),
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# layout.TreeTab(),
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# layout.VerticalTile(),
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# layout.Zoomy(),
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]
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widget_defaults = dict(
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font="JetBrainsMono Nerd Font Propo Bold",
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fontsize=12,
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padding=0,
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background=colors[0],
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)
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extension_defaults = widget_defaults.copy()
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def make_sep():
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return widget.Sep(linewidth=1, padding=8, foreground=colors[9])
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def make_top_bar(primary=False):
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widgets = [
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widget.Spacer(length = 8),
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widget.Image(
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filename = "~/.config/qtile/icons/tonybtw.png",
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scale = "False",
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mouse_callbacks = {'Button1': lambda: qtile.cmd_spawn("qtilekeys-yad")},
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),
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widget.Prompt(
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font = "Ubuntu Mono",
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fontsize=14,
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foreground = colors[1]
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),
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widget.GroupBox(
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fontsize = 14,
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margin_y = 5,
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margin_x = 5,
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padding_y = 0,
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padding_x = 2,
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borderwidth = 3,
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active = colors[8],
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inactive = colors[9],
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rounded = False,
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highlight_color = colors[0],
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highlight_method = "line",
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this_current_screen_border = colors[7],
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this_screen_border = colors [4],
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other_current_screen_border = colors[7],
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other_screen_border = colors[4],
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),
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widget.TextBox(
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text = '|',
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font = "JetBrainsMono Nerd Font Propo Bold",
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foreground = colors[9],
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padding = 2,
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fontsize = 14
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),
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widget.CurrentLayout(
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foreground = colors[1],
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padding = 5
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),
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widget.TextBox(
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text = '|',
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font = "JetBrainsMono Nerd Font Propo Bold",
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foreground = colors[9],
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padding = 2,
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fontsize = 14
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),
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widget.WindowName(
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foreground = colors[6],
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padding = 8,
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max_chars = 40
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),
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widget.GenPollText(
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update_interval = 300,
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func = lambda: subprocess.check_output("printf $(uname -r)", shell=True, text=True),
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foreground = colors[3],
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padding = 8,
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fmt = '{}',
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),
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make_sep(),
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widget.CPU(
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foreground = colors[4],
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padding = 8,
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mouse_callbacks = {'Button1': lambda: qtile.cmd_spawn(myTerm + ' -e btop')},
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format="CPU: {load_percent}%",
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),
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make_sep(),
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widget.Memory(
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foreground = colors[8],
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padding = 8,
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mouse_callbacks = {'Button1': lambda: qtile.cmd_spawn(myTerm + ' -e btop')},
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format = 'Mem: {MemUsed:.0f}{mm}',
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),
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make_sep(),
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widget.Volume(
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foreground = colors[7],
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padding = 8,
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fmt = 'Vol: {}',
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),
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make_sep(),
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widget.Clock(
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foreground = colors[8],
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padding = 8,
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mouse_callbacks = {'Button1': lambda: qtile.cmd_spawn('notify-date')},
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format = "%a, %b %d - %H:%M",
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),
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]
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if primary:
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widgets.append(widget.Systray(padding = 6))
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widgets.append(widget.Spacer(length = 8))
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return bar.Bar(widgets, margin=[0, 0, 0, 0], size=30)
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screens = [
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Screen(top = make_top_bar()),
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Screen(top = make_top_bar(primary=True)),
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]
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# Drag floating layouts.
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mouse = [
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Drag([mod], "Button1", lazy.window.set_position_floating(), start=lazy.window.get_position()),
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Drag([mod], "Button3", lazy.window.set_size_floating(), start=lazy.window.get_size()),
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Click([mod], "Button2", lazy.window.bring_to_front()),
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]
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dgroups_key_binder = None
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dgroups_app_rules = [] # type: list
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follow_mouse_focus = True
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bring_front_click = False
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floats_kept_above = True
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cursor_warp = False
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floating_layout = layout.Floating(
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float_rules=[
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# Run the utility of `xprop` to see the wm class and name of an X client.
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*layout.Floating.default_float_rules,
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Match(wm_class="confirmreset"), # gitk
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Match(wm_class="makebranch"), # gitk
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Match(wm_class="maketag"), # gitk
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Match(wm_class="ssh-askpass"), # ssh-askpass
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Match(title="branchdialog"), # gitk
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Match(title="pinentry"), # GPG key password entry
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]
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)
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auto_fullscreen = True
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focus_on_window_activation = "smart"
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reconfigure_screens = True
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# If things like steam games want to auto-minimize themselves when losing
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# focus, should we respect this or not?
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auto_minimize = True
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# When using the Wayland backend, this can be used to configure input devices.
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wl_input_rules = None
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# xcursor theme (string or None) and size (integer) for Wayland backend
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wl_xcursor_theme = None
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wl_xcursor_size = 24
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wmname = "LG3D"
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BIN
config/qtile/icons/debian.png
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BIN
config/qtile/icons/debian.png
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After Width: | Height: | Size: 24 KiB |
BIN
config/qtile/icons/tonybtw.png
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BIN
config/qtile/icons/tonybtw.png
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Binary file not shown.
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After Width: | Height: | Size: 30 KiB |
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