fix: complete WaterBlock IBlock implementation and BlockIds list
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@@ -0,0 +1,7 @@
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Air = 0
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Stone = 1
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Dirt = 2
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Grass = 3
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Sand = 4
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Snow = 5
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Water = 6
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@@ -1,6 +1,10 @@
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namespace VoxelEngine.World.Blocks;
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public class WaterBlock
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public class WaterBlock : IBlock
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{
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public ushort Id => 6;
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public string Name => "Water";
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public bool IsOpaque => true;
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public bool IsSolid => false;
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public TileCoord GetTextureTile(BlockFace face) => new(3, 3);
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}
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