feat: add IChunkModificationStore and in-memory implementation

This commit is contained in:
2026-06-01 10:10:23 +02:00
parent 6f6fd7ecc5
commit 7c310ebc6a
3 changed files with 109 additions and 0 deletions

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using OpenTK.Mathematics;
namespace VoxelEngine.World.Persistence;
public interface IChunkModificationStore
{
bool TryGetDiff(Vector3i chunkPos, out IReadOnlyDictionary<int, ushort>? diff);
void RecordEdit(Vector3i chunkPos, int localIndex, ushort blockId);
void ClearDiff(Vector3i chunkPos);
bool HasDiff(Vector3i chunkPos);
}

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using OpenTK.Mathematics;
namespace VoxelEngine.World.Persistence;
public sealed class InMemoryChunkModificationStore : IChunkModificationStore
{
private readonly Dictionary<Vector3i, Dictionary<int, ushort>> _diffs = new();
public bool TryGetDiff(Vector3i chunkPos, out IReadOnlyDictionary<int, ushort>? diff)
{
if (this._diffs.TryGetValue(chunkPos, out Dictionary<int, ushort>? d))
{
diff = d;
return true;
}
diff = null;
return false;
}
public void RecordEdit(Vector3i chunkPos, int localIndex, ushort blockId)
{
if (!this._diffs.TryGetValue(chunkPos, out Dictionary<int, ushort>? d))
{
d = new Dictionary<int, ushort>();
this._diffs[chunkPos] = d;
}
d[localIndex] = blockId;
}
public void ClearDiff(Vector3i chunkPos) => this._diffs.Remove(chunkPos);
public bool HasDiff(Vector3i chunkPos) => this._diffs.ContainsKey(chunkPos);
}