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RDietermann/VoxelEngine
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68 Commits 2 Branches 0 Tags
89ac70f1ab206554a0318ced417c910c701b226e
Commit Graph

11 Commits

Author SHA1 Message Date
MDietermann
262933238c feat(rendering): add Frustum with AABB intersection test 2026-06-01 18:40:16 +02:00
MDietermann
2e36d40386 feat(rendering): add Shader.SetFloat uniform setter 2026-06-01 15:45:40 +02:00
MDietermann
4fe552b8bd refactor: early-return in Shader.Location uniform cache lookup 2026-06-01 13:38:54 +02:00
MDietermann
4467a7bd10 feat: add LoadingScreen with full-screen triangle shader 2026-06-01 12:08:41 +02:00
MDietermann
dc74fdadcc feat: add streaming primitives (IChunkRenderer, IJobExecutor, NeighborSnapshots, ChunkJob) 2026-06-01 10:55:20 +02:00
MDietermann
c81cd3c561 feat: derive atlas tile size from loaded texture dimensions 2026-05-31 21:43:53 +02:00
MDietermann
70c986529b style: apply code-style cleanup (explicit types, this-qualification, switch expressions) 2026-05-28 13:29:13 +02:00
MDietermann
7155ea7425 feat: add chunk renderer with interleaved vertex buffer 2026-05-28 12:16:09 +02:00
MDietermann
df22096548 feat: add texture loader and placeholder atlas 2026-05-28 12:14:11 +02:00
MDietermann
50bb77cb2d feat: add shader pipeline and chunk GLSL shaders 2026-05-28 12:08:58 +02:00
MDietermann
d7ecf019cb feat: add fly-camera with view/projection matrices 2026-05-28 12:04:30 +02:00
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