Files
VoxelEngine/Assets/shaders/debugtext.vert
MDietermann 689536348b feat(rendering): on-screen debug overlay showing current biome and coordinates
Asset-free bitmap-text overlay: a 5x7 font (glyphs defined as verifiable ASCII-art) drawn as solid quads through a tiny 2D shader, white text with a drop shadow for legibility over any background. Renders 'BIOME: <name>' and 'XYZ: x, y, z' top-left, updating live. Adds Shader.SetVector2 and WorldGenerator.BiomeNameAt support; text scale and spawn-height offset read from Configuration.
2026-06-03 16:27:15 +02:00

13 lines
292 B
GLSL

#version 330 core
// Positions are already in normalized device coordinates; u_offset nudges the
// whole batch by a few pixels (in NDC) for the drop-shadow pass.
layout (location = 0) in vec2 aPos;
uniform vec2 u_offset;
void main()
{
gl_Position = vec4(aPos + u_offset, 0.0, 1.0);
}