Files
VoxelEngine/World/WorldGen/Biomes/DesertBiome.cs

26 lines
865 B
C#

using VoxelEngine.World.Blocks;
namespace VoxelEngine.World.WorldGen.Biomes;
public sealed class DesertBiome : IBiome
{
private readonly FastNoiseLite _detail;
public string Name => "Desert";
public SurfacePalette Surface { get; }
public DesertBiome(int seed, BlockRegistry blocks)
{
this._detail = new FastNoiseLite(seed + 101);
this._detail.SetNoiseType(FastNoiseLite.NoiseType.OpenSimplex2);
this._detail.SetFrequency(0.015f);
this.Surface = new SurfacePalette(blocks.Sand, blocks.Sand, blocks.Stone);
}
public float SampleHeight(NoiseSource noise, float worldX, float worldZ)
=> WorldConstants.SeaLevel + 4f * noise.Continent(worldX, worldZ)
+ 1.5f * this._detail.GetNoise(worldX, worldZ);
public IBlock TopBlock(int worldY) => this.Surface.Top;
}