Files
VoxelEngine/World/Blocks/BlockClasses/DiamondOreBlock.cs

11 lines
309 B
C#

namespace VoxelEngine.World.Blocks;
public sealed class DiamondOreBlock : IBlock
{
public ushort Id => 10;
public string Name => "Diamond Ore";
public bool IsOpaque => true;
public bool IsSolid => true;
public TileCoord GetTextureTile(BlockFace face) => new(0, 0); // TODO: Add Texture
}