Adds Configuration.VerticalPriorityWeight (default 4). The priority formula in ChunkStreamer.RecomputeTargetSet now uses dx^2 + dz^2 + dy^2 * VerticalPriorityWeight, so horizontal chunks at the player's Y are dispatched before equally-distant chunks above or below. Fixes janky loading where deep-underground chunks were competing with surface chunks for early dispatch slots.
14 KiB
14 KiB