11 lines
274 B
C#
11 lines
274 B
C#
namespace VoxelEngine.World.Blocks;
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public sealed class DirtBlock : IBlock
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{
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public ushort Id => 2;
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public string Name => "Dirt";
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public bool IsOpaque => true;
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public bool IsSolid => true;
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public TileCoord GetTextureTile(BlockFace face) => new(0, 0);
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}
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