Files
VoxelEngine/World/WorldGen/Biomes/MountainsBiome.cs

33 lines
1.2 KiB
C#

using VoxelEngine.World.Blocks;
namespace VoxelEngine.World.WorldGen.Biomes;
public sealed class MountainsBiome : IBiome
{
private const int SnowLine = 96;
private readonly FastNoiseLite _ridged;
private readonly IBlock _stone;
private readonly IBlock _snow;
public string Name => "Mountains";
public SurfacePalette Surface { get; }
public MountainsBiome(int seed, BlockRegistry blocks)
{
this._ridged = new FastNoiseLite(seed + 102);
this._ridged.SetNoiseType(FastNoiseLite.NoiseType.OpenSimplex2);
this._ridged.SetFractalType(FastNoiseLite.FractalType.Ridged);
this._ridged.SetFractalOctaves(4);
this._ridged.SetFrequency(0.01f);
this._stone = blocks.Stone;
this._snow = blocks.Snow;
this.Surface = new SurfacePalette(blocks.Stone, blocks.Stone, blocks.Stone);
}
public float SampleHeight(NoiseSource noise, float worldX, float worldZ)
=> WorldConstants.SeaLevel + 10f * noise.Continent(worldX, worldZ)
+ 45f * this._ridged.GetNoise(worldX, worldZ);
public IBlock TopBlock(int worldY) => worldY >= MountainsBiome.SnowLine ? this._snow : this._stone;
}