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RDietermann
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VoxelEngine
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89ac70f1ab206554a0318ced417c910c701b226e
VoxelEngine
/
Rendering
History
MDietermann
262933238c
feat(rendering): add Frustum with AABB intersection test
2026-06-01 18:40:16 +02:00
..
Camera.cs
style: apply code-style cleanup (explicit types, this-qualification, switch expressions)
2026-05-28 13:29:13 +02:00
ChunkRenderer.cs
feat: add streaming primitives (IChunkRenderer, IJobExecutor, NeighborSnapshots, ChunkJob)
2026-06-01 10:55:20 +02:00
Frustum.cs
feat(rendering): add Frustum with AABB intersection test
2026-06-01 18:40:16 +02:00
LoadingScreen.cs
feat: add LoadingScreen with full-screen triangle shader
2026-06-01 12:08:41 +02:00
Shader.cs
feat(rendering): add Shader.SetFloat uniform setter
2026-06-01 15:45:40 +02:00
Texture.cs
feat: derive atlas tile size from loaded texture dimensions
2026-05-31 21:43:53 +02:00
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