2025-10-12 - 2026-10-12

Overview

0 Active Pull Requests
17 Active Issues
Excluding merges, 1 author has pushed 34 commits to main and 43 commits to all branches. On main, 64 files have changed and there have been 13780 additions and 946 deletions.

17 Issues closed from 1 user

Closed #1 Map: rustkeep 1.0 2026-08-12 12:37:50 +00:00

Closed #17 16 — Loot-Tabellen 2026-08-12 12:27:19 +00:00

Closed #16 15 — Progression und Level-up 2026-08-12 11:46:54 +00:00

Closed #14 13 — Script-Engine waehlen und Sandbox haerten 2026-08-12 11:18:33 +00:00

Closed #10 09 — Save-Schema 2026-08-12 10:35:37 +00:00

Closed #11 10 — Raum-Prefab-Format 2026-08-12 10:14:16 +00:00

Closed #15 14 — Kampfformeln und Rundenablauf 2026-08-12 09:52:38 +00:00

Closed #13 12 — Prototyp: ratatui-Durchstich 2026-08-12 09:28:23 +00:00

Closed #12 11 — UI-Geruest und Screen-Modell 2026-08-12 08:55:15 +00:00

Closed #9 08 — Event- und Trigger-System 2026-08-12 08:36:47 +00:00

Closed #8 07 — Game-State-Baum 2026-08-12 08:11:02 +00:00

Closed #5 04 — Fehlerstrategie fuer kaputte Mods 2026-08-12 07:47:13 +00:00

Closed #4 03 — Mod-Ladepipeline und Manifest 2026-08-12 07:23:47 +00:00

Closed #3 02 — Typ-Registry statt Enums 2026-08-11 14:27:29 +00:00

Closed #2 01 — Effekt-Vokabular 2026-08-11 14:07:18 +00:00

Closed #6 05 — Research: Script-Engine fuer Mod-Stufe (c) 2026-08-11 13:45:06 +00:00

Closed #7 06 — Research: ratatui-App-Architektur 2026-08-11 13:36:27 +00:00

17 Issues created by 0 users

Opened #1 Map: rustkeep 1.0 2026-08-11 13:13:21 +00:00

Opened #2 01 — Effekt-Vokabular 2026-08-11 13:13:21 +00:00

Opened #3 02 — Typ-Registry statt Enums 2026-08-11 13:13:22 +00:00

Opened #4 03 — Mod-Ladepipeline und Manifest 2026-08-11 13:13:23 +00:00

Opened #5 04 — Fehlerstrategie fuer kaputte Mods 2026-08-11 13:13:24 +00:00

Opened #6 05 — Research: Script-Engine fuer Mod-Stufe (c) 2026-08-11 13:13:24 +00:00

Opened #7 06 — Research: ratatui-App-Architektur 2026-08-11 13:13:25 +00:00

Opened #8 07 — Game-State-Baum 2026-08-11 13:13:26 +00:00

Opened #9 08 — Event- und Trigger-System 2026-08-11 13:13:27 +00:00

Opened #10 09 — Save-Schema 2026-08-11 13:13:28 +00:00

Opened #11 10 — Raum-Prefab-Format 2026-08-11 13:13:28 +00:00

Opened #12 11 — UI-Geruest und Screen-Modell 2026-08-11 13:37:53 +00:00

Opened #13 12 — Prototyp: ratatui-Durchstich 2026-08-11 13:37:54 +00:00

Opened #14 13 — Script-Engine waehlen und Sandbox haerten 2026-08-11 13:45:06 +00:00

Opened #16 15 — Progression und Level-up 2026-08-11 14:07:19 +00:00

Opened #15 14 — Kampfformeln und Rundenablauf 2026-08-11 14:07:19 +00:00

Opened #17 16 — Loot-Tabellen 2026-08-11 14:27:31 +00:00