- data/: [[loot_tables]] und [[affixes]] als Registries; LootEntry mit guaranteed, nothing, table-in-table, count und affixes - game/loot.rs: EINE Ziehmaschinerie fuer Gegenstaende und Affixe, Tiefendeckel gegen wechselseitigen Bezug - PickUp zieht erst beim Aufheben (Ticket 16) — moeglich nur, weil alle Haufen dasselbe Symbol zeigen - UseItem/Equip/Unequip/Drop, Inventar-Screen als Registry-Schleife - Affixe im Attributpfad, in der Resistenz und in der Trigger-Suche; item_label stellt Affixnamen voran, item_price multipliziert Faktoren - Room haelt eine loot_table (nicht je Haufen eine), Prefab-loot ueberschreibt die Etagentabelle 53 Tests. Offen aus M4: Handel.
64 lines
2.2 KiB
TOML
64 lines
2.2 KiB
TOML
# Etagen sind Registry-Eintraege (Ticket 10). Ausgewaehlt wird durchgehend
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# ueber TAGS, nie ueber IDs — sonst kann ein Mod keinen eigenen Eingangsraum
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# beisteuern, ohne die ganze Tabelle zu ueberschreiben.
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#
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# `core:merchant` steht unter `required`, nicht unter `prefabs`: Ticket 07 hat
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# Backtracking ausgeschlossen, der Haendler muss also garantiert auftauchen.
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#
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# Es gibt keine Zahl "5" im Code — findet die Engine keine Etage mit der
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# naechsten Nummer, ist der Lauf gewonnen.
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[[floors]]
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id = "floor_1"
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number = 1
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size = [72, 34]
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rooms = 7
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required = ["core:entrance", "core:stairs", "core:merchant"]
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prefabs = [ { tag = "core:normal", weight = 10 } ]
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creatures = [ { id = "core:rat", weight = 10 } ]
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loot = "core:floor_1_table"
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[[floors]]
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id = "floor_2"
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number = 2
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size = [72, 34]
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rooms = 8
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required = ["core:entrance", "core:stairs", "core:merchant"]
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prefabs = [ { tag = "core:normal", weight = 10 },
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{ tag = "core:treasure", weight = 2 } ]
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creatures = [ { id = "core:rat", weight = 6 }, { id = "core:skeleton", weight = 6 } ]
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loot = "core:floor_1_table"
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[[floors]]
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id = "floor_3"
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number = 3
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size = [80, 38]
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rooms = 9
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required = ["core:entrance", "core:stairs", "core:merchant"]
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prefabs = [ { tag = "core:normal", weight = 10 },
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{ tag = "core:treasure", weight = 3 } ]
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creatures = [ { id = "core:rat", weight = 3 }, { id = "core:skeleton", weight = 8 }, { id = "core:ghoul", weight = 3 } ]
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loot = "core:floor_3_table"
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[[floors]]
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id = "floor_4"
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number = 4
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size = [80, 38]
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rooms = 10
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required = ["core:entrance", "core:stairs", "core:merchant"]
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prefabs = [ { tag = "core:normal", weight = 10 },
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{ tag = "core:treasure", weight = 3 } ]
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creatures = [ { id = "core:skeleton", weight = 6 }, { id = "core:ghoul", weight = 8 } ]
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loot = "core:floor_3_table"
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[[floors]]
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id = "floor_5"
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number = 5
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size = [88, 40]
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rooms = 11
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required = ["core:entrance", "core:stairs", "core:merchant"]
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prefabs = [ { tag = "core:normal", weight = 10 },
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{ tag = "core:treasure", weight = 4 } ]
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creatures = [ { id = "core:ghoul", weight = 8 }, { id = "core:bone_lord", weight = 2 } ]
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loot = "core:floor_5_table"
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