feat: New Textures for ores

This commit is contained in:
MDietermann
2026-06-01 22:09:02 +02:00
parent 9c28bf152f
commit 2677b1b003
6 changed files with 4 additions and 12 deletions

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@@ -145,14 +145,6 @@ public sealed class Game : GameWindow
renderer.Draw(); renderer.Draw();
}); });
this._logAccumSeconds += args.Time;
if (this._logAccumSeconds >= 1.0)
{
this._logAccumSeconds = 0;
Log.Information("Rendered {Drawn} / {Renderers} chunks ({Tracked} loaded)",
drawn, this._streamer.RendererCount, this._streamer.TrackedCount);
}
this.SwapBuffers(); this.SwapBuffers();
} }

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@@ -6,5 +6,5 @@ public sealed class CoalOreBlock : IBlock
public string Name => "Coal Ore"; public string Name => "Coal Ore";
public bool IsOpaque => true; public bool IsOpaque => true;
public bool IsSolid => true; public bool IsSolid => true;
public TileCoord GetTextureTile(BlockFace face) => new(0, 0); // TODO: Add Texture public TileCoord GetTextureTile(BlockFace face) => new(2, 2); // TODO: Add Texture
} }

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@@ -6,5 +6,5 @@ public sealed class DiamondOreBlock : IBlock
public string Name => "Diamond Ore"; public string Name => "Diamond Ore";
public bool IsOpaque => true; public bool IsOpaque => true;
public bool IsSolid => true; public bool IsSolid => true;
public TileCoord GetTextureTile(BlockFace face) => new(0, 0); // TODO: Add Texture public TileCoord GetTextureTile(BlockFace face) => new(0, 2); // TODO: Add Texture
} }

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@@ -6,5 +6,5 @@ public sealed class GoldOreBlock : IBlock
public string Name => "Gold Ore"; public string Name => "Gold Ore";
public bool IsOpaque => true; public bool IsOpaque => true;
public bool IsSolid => true; public bool IsSolid => true;
public TileCoord GetTextureTile(BlockFace face) => new(0, 0); // TODO: Add Texture public TileCoord GetTextureTile(BlockFace face) => new(3, 2); // TODO: Add Texture
} }

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@@ -6,5 +6,5 @@ public sealed class IronOreBlock : IBlock
public string Name => "Iron Ore"; public string Name => "Iron Ore";
public bool IsOpaque => true; public bool IsOpaque => true;
public bool IsSolid => true; public bool IsSolid => true;
public TileCoord GetTextureTile(BlockFace face) => new(0, 0); // TODO: Add Texture public TileCoord GetTextureTile(BlockFace face) => new(1, 2); // TODO: Add Texture
} }